/***************************************************************************
 *   Copyright (C) 2009 by maarten,,,   *
 *   maarten@maarten-laptop   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef MAINSCREEN_H
#define MAINSCREEN_H

#include <QWidget>
#include <QMenuBar>
#include <QGridLayout>

// forward class defs
namespace scene { 
    class SceneManager;
}

namespace object {
    class ObjectList;
}

namespace draw { 
    class CgPanel;
}

/**
	@author maarten,,, <maarten@maarten-laptop>
*/
class MainScreen : public QWidget
{
Q_OBJECT
public:
    MainScreen(QWidget *parent = 0);
    ~MainScreen();

    void createMenu();
private:
    draw::CgPanel * map;
    QGridLayout mainLayout;
    
    // menu
    QMenuBar * menu;
    QMenu *fileMenu;
    QAction *exitAction;
    QAction *openFile;
    QAction *clearScr;
    QAction *drawScene;
    QAction *saveImage;

private slots:
    void loadScene();
    void cleanScreen();
    void startToDraw();
    void saveToImage();
};

#endif
